Hi, my name is

Brad.

I make things

A passionate software developer. I make use of modern technologies to build software, tools, and games that look great, feel fantastic, and function correctly.

About Me

I am a software developer with a passion for game development and design. I have a background in computer science and mathematics, and I have a strong interest in the intersection of technology and art. I am currently working as a software developer at Performance Software Corp.

I am currently working on a PC Title to be sold on Steam.

Here are a few technologies I've been working with recently:
  • Unity
  • Unreal
  • Aseprite
  • Leonardo
  • Magicavoxel
  • Blender

Experience

Project Engineer - Performance Software
July 2019 - Present

I am currently working as a project engineer at Performance Software.

At PSW I work as an embedded software engineer where I follow DO-178 guidelines to develop requirements, designs, source code, and verification software for a multitude of different clients as we develop safety-critical system by leveraging the industry’s top software, avionics, and certification professionals.

Freelance Developer - Coffee Phantom Games
July 2022 - Present

I also currently work as a Freelance Developer for Coffee Phantom Games.

At Coffee Phantom Games I design, develop, and publish video games with various engines to multiple platforms using blends of popular mechanics, player feedback, and scalable architecture.

Software Engineer Intern - Cythereal
September 2018 - February 2019
At Cythereal I helped investigate, predict, and prevent cyberattacks working on Cythereal’s web-based service known as MAGIC.
Student IT Technician - Nicholls State University
January 2016 - May 2016
At Nicholls State University I identified efficient technical solutions to assist with computer problems facing staff and students alike.

Education

2016 - 2019
Bachelor of Science in Computer Science
University of Louisiana at Lafayette
Concentration in Game Design

Projects

Clothes Minded
Dev Time: 72 Hrs Team Size: 4 Role: Designer
Clothes Minded
A point-and-click store management game about running a clothes shop. Part of Mini Jam 161 - Style.
Childlike - The Awakening
Dev Time: 2 Weeks Team Size: 2 Role: Designer
Childlike - The Awakening
A first-person horror game from the perspective of a child in a new house. Part of a project for Halloween 2023.
Ishing
Dev Time: 72 Hrs Team Size: 1 Role: Solo Dev
Ishing
A top-down fishing game about sailing and selling enough fish to purchase your own island. Part of Performance Game Jam 2023.
Dungeon Dice Frogs
Dev Time: 72 Hrs Team Size: 2 Role: Designer
Dungeon Dice Frogs
An isometric RTS game about creating a team, building a battlefield, and defeating your opponent. Part of Mini Jam 106 - Frog.
One Room Dungeon
Dev Time: 72 Hrs Team Size: 1 Role: Solo Dev
One Room Dungeon
A 2-D action game about rotating a room to avoid enemies and complete levels. Part of the Indie Tales Game Jam.
Temple of Hanoi
Dev Time: 48 Hrs Team Size: 1 Role: Solo Dev
Temple of Hanoi
A small point-and-click game about the classic Tower of Hanoi puzzle. Has various difficulties. Made for fun.
Space Jam
Dev Time: 48 Hrs Team Size: 1 Role: Solo Dev
Space Jam
A top-down scrolling galaga-like game playable on mobile devices. Made for fun.
Quest
Dev Time: 72 Hrs Team Size: 2 Role: Programmer/Designer
Quest
A text-based adventure game with branching choices. Made for fun.

Achievements

Performance Big Splash Award 2023
I brought rapid solutions to an ongoing project.
Performance Game Jam Award - Theme
Hosted and placed in theme in the 2023 Performance Game Jam.
Performance Spot Award - Handling a Difficult Customer
I successfully navigated a tense architecture discussion and came to an amicable conclusion.
Performance Spot Award - Excellent Customer Presentation
I performed a customer presentation that provided decision-making and budget-planning details.

Get in Touch

Whether you have a question or just want to say hi, I’ll try my best to get back to you as soon as possible!